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Devlog
Big Update
April 23, 2023
by
mcpalmer1980
Many bugs have been fixed and a few features added. Added a running animation and an always run option. Double tap to switch between run and walk speeds. Bunch of stuff I forgot...
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2.0b
December 06, 2020
by
mcpalmer1980
The latest version of Flyboy is a major revision. New Features GPU Rendering SDL2 sprite batching is now used (and required) for the graphics, using directx on Windows or OpenGL on other platforms. Be...
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Major Changes in Preparation for the Flyboy2 Release
April 15, 2020
by
mcpalmer1980
Top-Down Maps and Traversal The biggest additions to Flyboy are top-down maps that connect the platforming rooms together with block pushing puzzles. You can now move from room to room, reverse your s...
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Major Revision 1.1
May 27, 2019
by
mcpalmer1980
1
I finally beat all the Hard levels without cheating. The last six or so were extremely hard. I knew the solutions because I designed them, and I tested each section as I designed them to make sure the...
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Drastically Improved Gameplay?
May 24, 2019
by
mcpalmer1980
2
Two notable changes have are included in Flyboy v1.11. One is a minor feature addition and the other drasticly effects gameplay Faster acceleration, more land friction I recently played the 2010 Linux...
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Performance, other fixes
March 02, 2019
by
mcpalmer1980
The new version greatly increases the game's efficiency. CPU usage on my test machine(Linux Mint 18.3) has decreased from 20-24% all the way down to 8-12%. For some reason my scrolling buffer was usin...
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Some Fixes
February 19, 2019
by
mcpalmer1980
Several bug fixes have been implemented. Most were long known and well hidden, and so minor that I never bothered seeking them out. One small bug was born from my recent pushing animation and a much l...
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Version 1.0
February 09, 2019
by
mcpalmer1980
Released version 1.0 today after reaching my 100 level goal for the game. Several recent improvements have been included. I still need a Windows XP or Windows 7 volunteer to build an executable capabl...
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One new feature and a few bug fixes.
February 02, 2019
by
mcpalmer1980
I decided to allow robots to carry pickups that drop when they're destoyed. This applies to RoboJohnnies, RoboBouncers, and RoboBoxes. I couldn't add the dropped items to the grid because it would ove...
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Silly Me
January 28, 2019
by
mcpalmer1980
Silly me. I forgot to reset the level data before uploading my first release. The game was never meant to have all the levels unlocked or show my hi-scores. New archives have been uploaded with reset...
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First Release
January 28, 2019
by
mcpalmer1980
Flyboy was originally written in C for 16-bit real-mode DOS with VGA graphics back in 1996. That game was lost to hard drive failure and later attempts to recreate it for Windows using C++ and SDL wer...
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