A downloadable game for Windows, macOS, and Linux
Aliens evaded Earth, trashed your bedroom, and killed your sister. Walk, jump, and jetpack across their mothership until you find the self-destruct, but watch out for automated defense robots.
After killing an alien invader with a lucky throw that opened its helmet and made him choke on oxygen, you hijacked his ship and rode autopilot back to the mothership. You've got a space suit and a jetpack, but no fuel or weapons. Hopefully you'll find some soon, since the alien ship is full of dangerous robots, traps, and puzzles.
The goal of Flyboy is to progress through the rooms by entering the exit door in each one. Try flicking all the switches to open the door if you need to, but watch out for traps and enemy robot guardians.
You can use a gamepad or the keyboard to play Flyboy. Enable gamepad controls from the option screen to use one. You'll be asked which buttons to use for JUMP, USE, and SWITCH.
- scrolling HD graphics
- 52 objects
- 8 pickups
- 7 robots
- 70 levels including a tutorial
- 8 comedic death animations play in showers of bloody gibs
- music and 47 sound effects
- plenty of easy maps for beginners and casual gamers
- immensely difficult maps for hardcore platform fans
- agility challenges and trial-by-error puzzles
- demanding jetpack mechanics with minimul fuel reserves
- blocks that can be pushed, destroyed, and materialized
- a fully featured level editor
Arrows or Joystick: Make Flyboy walk or climb
C or JUMP button: Press to make Flyboy jump. Press it again while airborne to use your jetpack if you have fuel for it.
X or USE button: Press to use an item that you picked up. You can only hold one item at a time.
Z or SWITCH button: Press to flick a switch, to drop an item, or to pick up an item that you already dropped.
Flyboy is a work-in-progress platform game nearing completion. Following a short commercial period it will be released into the public domain. Until then, this work in progress is freely available. Anyone interested in helping may contact me at email@example.com. Feedback and criticism are always welcome.
This software is a work in progress and is provided as is, without warranty of any kind. The author maintains ownership of all code, graphics, sound effects, and level data included with the software. This software may be used freely but distributed only in its original form.
Any levels created with the built in level editor must be distributed separately from the software. Please submit any levels, artwork, sound effects, or music that you wish to be included with the final game to firstname.lastname@example.org. All submissions will be considered. Ownership of submissions is retained by the submitter and such submissions will not be included with the game unless such permission is granted.
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