A downloadable game for Windows and Linux

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Aliens evaded Earth, trashed your bedroom, and squished your little sister. After killing one with a lucky throw that opened its helmet and made him choke on oxygen, you hijacked his ship and rode autopilot back to its mothership. You've got a space suit and a jetpack, but no fuel or weapons. Hopefully you'll find some soon, since the alien ship is full of dangerous robots, traps, and puzzles.

The goal of Flyboy is to walk, jump, and jetpack across alien warships until you find all the switches that activate the self destruct sequence. Then you must find an escape pod before time runs out and ride it to the next ship. Try to destroy them all before they reach Earth.

You can use a gamepad or the keyboard to play Flyboy. Enable gamepad controls from the option screen to use one. You'll be asked which buttons to use for JUMP, USE, and SWITCH.

Features:

  • Scrolling HD graphics
  • Over 100 classic platforming rooms
  • Nine missions with top view maps connecting rooms with block-pushing puzzles
  • 7 evil robotic guardian types
  • 8 comedic death animations play in showers of bloody gibs
  • Music and over 50 sound effects
  • Plenty of easy maps for beginners and casual gamers
  • Intensely difficult maps for hardcore platform fans
  • Agility challenges and trial-by-error puzzles
  • Demanding jetpack mechanics with minimul fuel reserves
  • Blocks that can be pushed, destroyed, and materialized
  • A fully featured level editor

Controls
Arrows or Joystick: Make Flyboy walk or climb
C or JUMP button: Press to make Flyboy jump. Press it again while airborne to use your jetpack if you have fuel for it.
X or USE button: Press to use an item that you picked up. You can only hold one item at a time.
Z or SWITCH button: Press to flick a switch, to drop an item, or to pick up an item that you already dropped.

Download

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Click download now to get access to the following files:

Flyboy.exe 31 MB
Flyboy.tar.gz 42 MB
Flyboy.zip
Flyboy-source.zip 36 MB
PortMaster Handhelds.zip 78 MB

Development log

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Comments

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🙂 Nice Game tho the Mac version is a bit laggy idk if the problem is with my system. Btw which engine are you using.

I've never tested on Mac or received feedback from Mac users. The game is written in Python using the pygame framework. The engine is my own. It should run at a constant 30fps with minimal CPU and GPU usage and never drop below 30fps. There can be a slight variance because of the inaccuracy of timers in Windows, and your problem can be similar on Mac. There is an option to change from the fast clock to an accurate clock. This might fix your problem.